After finding your way to the Temple of the Deceived in the previous scenario, you are faced with a long cave system that has large portions underwater. This starts off one of the easier quests in the cycle, that has a pretty standard strategy in order to beat it. That doesn't mean it isn't fun … Continue reading The Drowned Ruins
Tag: Objectives
The Treachery of Rhudaur
Of the three splinter factions of the Kingdom of Arnor, Rhudaur was the first to fall to the Witch-King during his conquest of the north. This quests deals with the aftermath of that war many hundreds of years ago. The quest also goes in a bit deeper on the lineage of the Dunedain you have … Continue reading The Treachery of Rhudaur
Across the Ettenmoors
In the Q&A of March this year, I got asked what my favourite quest was, I answered that for the Angmar Awakened cycle, it was Intruders in Chetwood. I stand corrected: this, this is my favourite quest of the cycle. Across the Ettenmoors brings giant (literally and figuratively) enemies and doubles down on the side-quests … Continue reading Across the Ettenmoors
The Wastes of Eriador
The Wastes of Eriador kicks off the Angmar Awakened cycle with a pretty long, challenging, and aggressive scenario. The story so far is that your heroes have aided a Dunedain by the name of Iarion to help ambush a war party of orcs headed for Bree-land. Upon successful ambush and pursuit of survivors into the … Continue reading The Wastes of Eriador
Deadmen’s Dike
The final quest of the Deluxe box takes place in the ruins of Fornost, where the Rangers are taken by surprise by a hoard of Undead. This quest is unique as players can now also be eliminated when their deck runs out of cards. To make this a real threat, the encounter deck focuses on … Continue reading Deadmen’s Dike
Nightmare Hunt for Gollum
For many, Hunt for Gollum was their first Adventure pack, but it left the players a bit disappointed. The quest was very swingy with early cardpool cards and became easy in the later life of the game. To make the quest more interesting, the Nightmare version was released a few years after the regular AP. … Continue reading Nightmare Hunt for Gollum
The Weather Hills
With the attack on Bree-land prevented, the heroes discover to their horror that some villagers have been kidnapped by the orcs. The orcs are tracked North into the Weather Hills. As the heroes enter the hills, the weather begins to turn unusually cold... The Weather Hills is the second quest in the Lost Realm deluxe … Continue reading The Weather Hills
The Uruk-Hai
After Frodo has left the Fellowship there still is no rest for your brave heroes. Some of your companions have been captured by the dangerous Orcs of the White Hand and are being dragged towards their almost certain doom in Isengard. Despite their weariness, the adventurers of your Fellowship have to take on the pursuit … Continue reading The Uruk-Hai
Breaking of the Fellowship
After their stop in Lothlorien and receiving valuable gifts from Galadriel the Fellowship is embarking on their Journey along the Anduin. At Amon Hen their journey comes to a halt and a choice about the further direction of travel has to be made. When Frodo goes away to contemplate the options the heroes are beset … Continue reading Breaking of the Fellowship
Intruders in Chetwood
As the first quest of the new Angmar Awakened cycle, this was the first time for many players to come into contact with encounter side-quests. This quest was perfect for those, as there is just 1 main quest stage that has to be defeated, but the enemy is giving you side quests that hurt you … Continue reading Intruders in Chetwood









