After a bit of break from the blog, I have returned to release some more articles. Today, I posed myself the challenge to get through a Nightmare quest analysis as quickly as possible. And wouldn't you know it: a perfectly forgettable quest presents itself to us, this time in Nightmare form. Many people often praise … Continue reading Nightmare The Long Dark
Tag: Torch
Escape from Dol Guldur
Completing our trifecta of Core Set quests, we have Escape from Dol Guldur. This quest comes with a warning from the entire veteran community to new players: Skip this quest and go back to it later when your card pool has expanded. This quest can be brutal with just Core Set decks and still proves … Continue reading Escape from Dol Guldur
The Caves of Nibin-Dûm
You have chased the Goblins through Mirkwood, and into their caves. However, the caves go on, deeper into the ground, into a forgotten dwarf-realm. You light a torch and press on, eager to fulfil the oath you swore to the Woodsmen. But as you venture into the depths of dim caverns, you realize that the … Continue reading The Caves of Nibin-Dûm
Foundations of Stone
This is a quest that is still very popular with veteran players. It is also a nice quest to play with some newer players who have at least some practice before playing this quest. Foundations of Stone is one of the most enjoyable quests to me because of a clear split between the early and … Continue reading Foundations of Stone
The Long Dark
Every cycle has a less enjoyable scenario, and it usually is the fourth one. Emyn Muil, Long Dark, Assault on Osgiliath, and Nin-in-Eilph aren't really the highlights of their cycles. Thankfully the trend gets broken during the Angmar Awakened cycle. This scenario again focusses on finding your way through Moria. The Dwarves and Goblins have … Continue reading The Long Dark
Into the Pit
We start off this brand new cycle with one of my personal favourite quests. I often return to this quest to test my new decks against. The quest requires you to handle combat, quest enough to pass locations, even have a solid board state (or resource generation) during the last stage. This quest doesn't have … Continue reading Into the Pit