The adventures turn away from the sunny south, and into the freezing cold of Arnor and Angmar. This cycle requires you to have the Core Set + The Lost Realm to play the scenarios. This will give you access to the following encounter sets that are used throughout the cycle: Iârion, Eriador Wilds, Angmar Orcs, Ruins of Arnor, Foul Weather, Dark Sorcery, and Cursed Dead.
- Intruders in Chetwood
- The Weather Hills
- Deadman’s Dike
- Wastes of Eriador
- Escape from Mount Gram
- Across the Ettenmoors
- The Treachery of Rhudaur
- Nightmare The Treachery of Rhûdaur
- Deckbuilding for The Treachery of Rhudaur
- QOTW: The Treachery of Rhudaur (W2515)
- The Battle of Carn Dûm
- Nightmare The Battle of Carn Dûm
- Deckbuilding for The Battle of Carn Dûm
- QOTW: The Battle of Carn Dum (W2516)
- The Dread Realm
- Nightmare The Dread Realm
- Deckbuilding for The Dread Realm
- QOTW: The Dread Realm (W2517)
Flavor text of Angmar Awakened cycle
Status: FINISHED: Look to other cycles for articles, or offer to do the Nightmare versions of these quests. Feedback on these articles is also appreciated!
Global Information
Keywords introduced
- Side Quests
- Capture X
- Safe
- Reanimate
- Valour
Tests
None
Player Card Synergy
- Dunedain
- Hobbit
- Ent
- Victory Display
- Noldor
- Player Side Quests
- Valour