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Vision Of The Palantir

In depth analysis of quests and strategy guides for LOTR LCG

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Tag: Location Lock

Nightmare The Treachery of Rhudaur

After a "short" break (I planned to have this article ready on Halloween 2020) we advance in our Angmar Awakened nightmare series to another great quest. The Treachery of Rhudaur was already fun with multiple players, but it always used to be a little less fun while playing only one deck. Since it came out, … Continue reading Nightmare The Treachery of Rhudaur →

veggiegollum Angmar Awakened, Nightmare Leave a comment 2 February 2021

Journey Along the Anduin

The next article fit for a remastered version is this Core Set classic that is still enjoyed by players to this day. Journey along the Anduin is one of the most played scenarios by the community, and deserves a proper in depth look. If you would want to read the original article from 2.5 years … Continue reading Journey Along the Anduin →

durinsfather Journey along the Anduin, Shadows of Mirkwood Leave a comment 29 November 202014 January 2021

Danger in Dorwinion

For some reason, the game's creators have a fondness for alliterations in quest's names, also seen in Peril in Pelargir. This one is different, though, and more resembles The Steward‘s Fear in its mechanics. Story-wise, you have now arrived in Dorwinion, a great city at the shores of the Sea of Rhûn, where you met … Continue reading Danger in Dorwinion →

veggiegollum Vengance of Mordor Leave a comment 1 October 20206 January 2021

Nightmare The Dread Realm

This is the conclusion of the Angmar Awakened cycle and a strangely controversial quest. It has been one of my favorites ever since I first played it, as it was thematic, interesting in its mechanics, and already pretty challenging. The Nightmare version, as always, makes it even more thematic and bumps up this quest's difficulty … Continue reading Nightmare The Dread Realm →

veggiegollum Angmar Awakened, Nightmare 1 Comment 17 August 20202 February 2021

Raid on the Grey Havens

The heroes return from their expedition to find a relic of lost Numenor only to find themselves in the middle of an assault on the Grey Havens themselves. This quest is a brutally difficult quest that hits hard and fast, leaving no time to turtle or to build up a decent board presence. It's unique … Continue reading Raid on the Grey Havens →

Onidsen Dreamchaser 2 Comments 23 September 2019

Desert Crossing

One of the unique draws of Middle Earth is the variety in biomes that it offers, from towering peaks to large marshlands. This cycle brought the game to the far south, where lush jungles and dry deserts set the scene for these quests. Today's quest deals with the desert of Harad, which can be a … Continue reading Desert Crossing →

durinsfather Haradrim 5 Comments 17 August 2019

The Thing in the Depths

It has been a while since we have had a scenario where there is such a clear break between the first half and the second half of the scenario. Foundations of Stone did this by washing you to the very roots of the Misty Mountains, while the Dunland Trap sprung the trap during the second … Continue reading The Thing in the Depths →

durinsfather Dreamchaser 2 Comments 4 August 201911 December 2020

The Drowned Ruins

After finding your way to the Temple of the Deceived in the previous scenario, you are faced with a long cave system that has large portions underwater. This starts off one of the easier quests in the cycle, that has a pretty standard strategy in order to beat it. That doesn't mean it isn't fun … Continue reading The Drowned Ruins →

durinsfather Dreamchaser 6 Comments 24 March 2019

The Fate of Númenor

Those of us that have read the Akallabéth know of the Downfall of Númenor after the last king tried to set foot on the shores of Valinor. This was all because of the deceit of Sauron and the misguided teachings of the Númenorians. The game's developers have taken a bit of liberty with the lore … Continue reading The Fate of Númenor →

durinsfather Dreamchaser 1 Comment 7 March 20197 March 2019

The Dread Realm

After you have beaten Thaurdir during the siege of Carn Dûm, you infiltrate the fortress to rescue your friend. But the ancient crypts of Angmar are a maze of tombs and altars, and home to many tortured spirits that would love to make another tomb for your heroes. The Dread Realm concludes the Angmar Awakened … Continue reading The Dread Realm →

durinsfather Angmar Awakened 4 Comments 11 November 2018

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This website is not produced, endorsed, supported, or affiliated with Fantasy Flight Games. The copyrightable portions of The Lord of the Rings: The Card Game and its expansions are © 2011 – 2018 Fantasy Flight Publishing, Inc. The Lord of the Rings, and the characters, items, events and places therein are trademarks or registered trademarks of The Saul Zaentz Company d/b/a Middle-earth Enterprises and are used, under license, by Fantasy Flight Games. Living Card Game, LCG, LCG logo and Fantasy Flight Supply are trademarks and/or registered trademarks of Fantasy Flight Publishing, Inc. All Rights Reserved to their respective owners.

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Authors of the Palantir

  • Beorn
    • Nightmare Conflict at the Carrock
  • brinxian
    • Helm’s Deep
    • The Uruk-Hai
  • Card Talk: An LOTR LCG Podcast
    • Flies and Spiders
  • dragoncymru
    • Middle Earth Tour: Dwarrowdelf
    • Middle Earth Tour: Shadows of Mirkwood
  • durinsfather
    • Under the Ash Mountains
    • Month in Review: January 2021
  • josephforster86
    • Flight from Moria
    • Conflict at the Carrock
  • Matt Duckworth
    • The City of Corsairs
    • The Wastes of Eriador
  • mortendall88
    • The Temple of Doom
    • Fire in the Night
  • Noah Baker
    • Is Nightmare Mode worth the Nightmares?
    • A Beginners Guide to The Haradrim Cycle
  • Onidsen
    • Raid on the Grey Havens
  • Palantir Record Keeper
    • The Ruins of Belegost
    • The Stone of Erech
  • rokafuchs
    • Deckbuilding: The Fortress of Nurn
    • Deckbuilding: Deadmen’s Dike
  • silblade222
    • Encounter Set Review: Escape from Dol Guldur
    • Dwarrowdelf cycle conclusion
  • RedSpiderr
    • Three Player Quests
    • Two Player Quests
  • thepurplwizard
    • Fog on the Barrow Downs
  • veggiegollum
    • Nightmare The Treachery of Rhudaur
    • Danger in Dorwinion

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