The final scenario of the Shadows of Mirkwood cycle is where things get a bit crazy. Not only is this the first time players have to traverse 4 quest stages, but they have to do so with Gollum kicking and screaming like a 4-year-old who got told that they can't have all the candy from … Continue reading Return to Mirkwood
Tag: Location Lock
The Hills of Emyn Muil
Your hunt for Gollum has brought you to one of the more boring quests in the game, according to many. The Hills of Emyn Muil focuses a lot on locations and exploration rather than combat. As such, it is not unheard of to clear this scenario without ever seeing a single enemy. This greatly reduces … Continue reading The Hills of Emyn Muil
Nightmare The Thing in the Depths
Nightmare Calamari 🐙Durinsfather, when I told him I would cover this article Being one of the most Pirates of the Caribbean-like quests in the Pirates of the Caribbean cycle, The Thing in the Depths has always been intriguing to me. First, a quick and messy battle against the corsairs you pursued, then a more drawn-out … Continue reading Nightmare The Thing in the Depths
The Passage of the Marshes
'Yes, yes,' said Gollum. 'All dead, all rotten.... The Dead Marshes. There was a great battle long ago, yes, so they told him when Sméagol was young, when I was young before the Precious came. It was a great battle. Tall Men with long swords, and terrible Elves, and Orcses shrieking. They fought on the plain for days and months at the Black Gates. But the Marshes … Continue reading The Passage of the Marshes
Nightmare The Redhorn Gate
A strong cold reigns on Caradhras. While winter has never been kind in these regions and especially on the Redhorn Gate, Caradhras seems to be especially hostile this year. The weather is unforgiving already, but scouts have reported orcs and goblins roaming the pass, some claiming to have seen creatures even bigger than the monstrous … Continue reading Nightmare The Redhorn Gate
Nightmare The Long Dark
After a bit of break from the blog, I have returned to release some more articles. Today, I posed myself the challenge to get through a Nightmare quest analysis as quickly as possible. And wouldn't you know it: a perfectly forgettable quest presents itself to us, this time in Nightmare form. Many people often praise … Continue reading Nightmare The Long Dark
Nightmare The Watcher in the Water
The fight against the Watcher in the Water is one of the more iconic battle scenes in the Fellowship of the Ring. It's a fight against something completely different than the players have faced before when playing in progression mode. For the Nightmare version, the players are probably a little bit better prepared against the … Continue reading Nightmare The Watcher in the Water
The City of Ulfast
With the assault on Dorwinion now behind you, you start to find the man responsible for the siege. This leads you to the city of Ulfast on the shores of the Sea of Rhûn. But finding one person in a city isn't easy, especially if you want to avoid getting found. That's because the City … Continue reading The City of Ulfast
Wrath and Ruin
This cycle is keen to revisit past quests and fix what was broken with them. In today's episode, we get Assault on Osgiliath 2.0. Not only the mechanics are the same, but even in the announcement for this pack, FFG mentioned that you are defending "the ancient capital of Gondor". Last I checked, Dorwinion wasn't … Continue reading Wrath and Ruin
Nightmare The Treachery of Rhudaur
After a "short" break (I planned to have this article ready on Halloween 2020), we advance in our Angmar Awakened nightmare series to another great quest. The Treachery of Rhudaur was already fun with multiple players, but it always used to be a little less fun while playing only one deck. Since it came out, … Continue reading Nightmare The Treachery of Rhudaur