With the assault on Dorwinion now behind you, you start to find the man responsible for the siege. This leads you to the city of Ulfast on the shores of the Sea of Rhûn. But finding one person in a city isn't easy, especially if you want to avoid getting found. That's because the City … Continue reading The City of Ulfast
Tag: Location Lock
Wrath and Ruin
This cycle is keen to revisit past quests and fix what was broken with them. In today's episode, we get Assault on Osgiliath 2.0. Not only the mechanics are the same, but even in the announcement for this pack, FFG mentioned that you are defending "the ancient capital of Gondor". Last I checked, Dorwinion wasn't … Continue reading Wrath and Ruin
Nightmare The Treachery of Rhudaur
After a "short" break (I planned to have this article ready on Halloween 2020), we advance in our Angmar Awakened nightmare series to another great quest. The Treachery of Rhudaur was already fun with multiple players, but it always used to be a little less fun while playing only one deck. Since it came out, … Continue reading Nightmare The Treachery of Rhudaur
Journey Along the Anduin
The next article fit for a remastered version is this Core Set classic that is still enjoyed by players to this day. Journey along the Anduin is one of the most played scenarios by the community, and deserves a proper in depth look. If you would want to read the original article from 2.5 years … Continue reading Journey Along the Anduin
Danger in Dorwinion
The game's creators seem to have a fondness for alliterations in quest's names, also seen in Peril in Pelargir. This one more resembles The Steward‘s Fear in its mechanics, though, essentially being its successor. Story-wise, you have now arrived in Dorwinion, a great city at the shores of the Sea of Rhûn, where you met … Continue reading Danger in Dorwinion
Nightmare The Dread Realm
This is the conclusion of the Angmar Awakened cycle and a strangely controversial quest. It has been one of my favorites ever since I first played it, as it was thematic, interesting in its mechanics, and already pretty challenging. The Nightmare version, as always, makes it even more thematic and bumps up this quest's difficulty … Continue reading Nightmare The Dread Realm
Raid on the Grey Havens
The heroes return from their expedition to find a relic of lost Numenor only to find themselves in the middle of an assault on the Grey Havens themselves. This quest is a brutally difficult quest that hits hard and fast, leaving no time to turtle or to build up a decent board presence. It's unique … Continue reading Raid on the Grey Havens
Desert Crossing
One of the unique draws of Middle Earth is the variety in biomes that it offers, from towering peaks to large marshlands. This cycle brought the game to the far south, where lush jungles and dry deserts set the scene for these quests. Today's quest deals with the desert of Harad, which can be a … Continue reading Desert Crossing
The Thing in the Depths
It has been a while since we have had a scenario where there is such a clear break between the first half and the second half of the scenario. Foundations of Stone did this by washing you to the very roots of the Misty Mountains, while the Dunland Trap sprung the trap during the second … Continue reading The Thing in the Depths
The Drowned Ruins
After finding your way to the Temple of the Deceived in the previous scenario, you are faced with a long cave system that has large portions underwater. This starts off one of the easier quests in the cycle, that has a pretty standard strategy in order to beat it. That doesn't mean it isn't fun … Continue reading The Drowned Ruins