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Vision Of The Palantir

In depth analysis of quests and strategy guides for LOTR LCG

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Tag: Tests

The Three Trials

After you have been captured by the Dunlendings during the events of the Dunland Trap, you must now recover an ancient artefact for the Boar Clan chief in order for him to let you go. But getting the artefact won't be easy, you need to gather 3 keys, each guarded by a deadly spirit. This … Continue reading The Three Trials →

mortendall88 Ringmaker 6 Comments 2 August 20183 July 2019

A Shadow of the Past

Ever since the inception of the Lord of the Rings: The Card Game players were expecting to be treated to experiencing the events of the books in game form. With the release of the Black Riders Saga Expansion Fantasy Flight Game finally delivered. In this expansion, the players can experience the events of the first … Continue reading A Shadow of the Past →

brinxian Lord of the Rings Saga 9 Comments 23 May 201830 September 2018

The Long Dark

Every cycle has a less enjoyable scenario, and it usually is the fourth one. Emyn Muil, Long Dark, Assault on Osgiliath, and Nin-in-Eilph aren't really the highlights of their cycles. Thankfully the trend gets broken during the Angmar Awakened cycle. This scenario again focusses on finding your way through Moria. The Dwarves and Goblins have … Continue reading The Long Dark →

durinsfather Dwarrowdelf 10 Comments 28 February 201829 April 2018

The Dead Marshes

Ah yes, the first, but definitely not the last time we get a test during our scenario's. This first adventure into the Marshlands just north of Mordor is all about trying to capture Gollum. This quest has the tendency to be either over in a few rounds or dragging on forever as you try and … Continue reading The Dead Marshes →

durinsfather Shadows of Mirkwood 5 Comments 2 February 20183 February 2018

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This website is not produced, endorsed, supported, or affiliated with Fantasy Flight Games. The copyrightable portions of The Lord of the Rings: The Card Game and its expansions are © 2011 – 2018 Fantasy Flight Publishing, Inc. The Lord of the Rings, and the characters, items, events and places therein are trademarks or registered trademarks of The Saul Zaentz Company d/b/a Middle-earth Enterprises and are used, under license, by Fantasy Flight Games. Living Card Game, LCG, LCG logo and Fantasy Flight Supply are trademarks and/or registered trademarks of Fantasy Flight Publishing, Inc. All Rights Reserved to their respective owners.

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Community difficulties are courtesy of the LOTR Quest companion: http://lotr-lcg-quest-companion.gamersdungeon.net/

Authors of the Palantir

  • Beorn
    • Nightmare Conflict at the Carrock
  • brinxian
    • Helm’s Deep
    • The Uruk-Hai
  • Card Talk: An LOTR LCG Podcast
    • Flies and Spiders
  • dragoncymru
    • Middle Earth Tour: Against the Shadow
    • Middle Earth Tour: Dwarrowdelf
  • durinsfather
    • Community support and swag
    • Month in Review: February 2021
  • josephforster86
    • Flight from Moria
    • Conflict at the Carrock
  • Matt Duckworth
    • The City of Corsairs
    • The Wastes of Eriador
  • mortendall88
    • The Temple of Doom
    • Fire in the Night
  • Noah Baker
    • Is Nightmare Mode worth the Nightmares?
    • A Beginners Guide to The Haradrim Cycle
  • Onidsen
    • Raid on the Grey Havens
  • Palantir Record Keeper
    • The Ruins of Belegost
    • The Stone of Erech
  • rokafuchs
    • Deckbuilding: The Fortress of Nurn
    • Deckbuilding: Deadmen’s Dike
  • silblade222
    • Encounter Set Review: Escape from Dol Guldur
    • Dwarrowdelf cycle conclusion
  • RedSpiderr
    • Three Player Quests
    • Two Player Quests
  • thepurplwizard
    • Fog on the Barrow Downs
  • veggiegollum
    • Nightmare The Treachery of Rhudaur
    • Danger in Dorwinion

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