In December 2020, the community got a nice surprise from FFG. Since the GenCon of that year could not be held due to the pandemic, FFG could not release their GenCon-exclusive scenario that year. And with no Fellowship events being held in that year either, they needed to publish their quest in one way or … Continue reading The Hunt for the Dreadnaught
Tag: Objectives
The Land of Sorrow
Being so close to the end of this cycle, I cannot help but draw parallels with traditional Pokémon games. Before you face the champion of this region, you must first defeat the Elite Four. Well, in this scenario, you are facing the Elite Three, which are three boss-level enemies that are very difficult to defeat. … Continue reading The Land of Sorrow
Nightmare Road to Rivendell
When opening this pack, you might be surprised to see no extra copies of Sleeping Sentry in this pack. Still, this more difficult version of the infamous Road to Rivendell quest will be quite the challenge for everyone. The focus this time is more aimed towards the Ambush keyword, and the quest throws a replacement … Continue reading Nightmare Road to Rivendell
The Battle of Lake-town
"My armour is like tenfold shields, my teeth are swords, my claws spears, the shock of my tail a thunderbolt, my wings a hurricane, and my breath death!"The Hobbit If you decide to play The Hobbit saga expansions, there is a great slot between the scenario of The Lonely Mountain and The Battle of Five … Continue reading The Battle of Lake-town
Challenge of the Wainriders
Lord of the Rings: The Card Game has experimented a lot over the years with different formats for quests, which has contributed to keeping the game fresh and interesting. The setting has varied widely in terms of theme and quest structure, yet the base premise of the game has remained familiar: One (or more) quest … Continue reading Challenge of the Wainriders
Nightmare The Treachery of Rhudaur
After a "short" break (I planned to have this article ready on Halloween 2020), we advance in our Angmar Awakened nightmare series to another great quest. The Treachery of Rhudaur was already fun with multiple players, but it always used to be a little less fun while playing only one deck. Since it came out, … Continue reading Nightmare The Treachery of Rhudaur
The Ruins of Belegost
... the ancient cities of Nogrod and Belegost in the Blue Mountains were ruined at the breaking of Thangorodrim.The Return of the King The Ruins of Belegost print-on-demand scenario is another unique POD quest where the players have to go "treasure hunting" or, better yet, "loot hunting" to the destroyed city and the underground caves … Continue reading The Ruins of Belegost
Escape from Dol Guldur
Completing our trifecta of Core Set quests, we have Escape from Dol Guldur. This quest comes with a warning from the entire veteran community to new players: Skip this quest and go back to it later when your card pool has expanded. This quest can be brutal with just Core Set decks and still proves … Continue reading Escape from Dol Guldur
Danger in Dorwinion
For some reason, the game's creators have a fondness for alliterations in quest's names, also seen in Peril in Pelargir. This one is different, though, and more resembles The Steward‘s Fear in its mechanics. Story-wise, you have now arrived in Dorwinion, a great city at the shores of the Sea of Rhûn, where you met … Continue reading Danger in Dorwinion
The Fate of Wilderland
The Grey Mountains have been infested with orcs, goblins, and other fell creatures ever since Mount Gundabad was first sacked after the destruction of Eregion in Second Age 1697. The dragon Dagnir had succeeded in doing what no army had been able to do for over 4500 years – driving the orcs out of what … Continue reading The Fate of Wilderland