After a "short" break (I planned to have this article ready on Halloween 2020) we advance in our Angmar Awakened nightmare series to another great quest. The Treachery of Rhudaur was already fun with multiple players, but it always used to be a little less fun while playing only one deck. Since it came out, … Continue reading Nightmare The Treachery of Rhudaur
Tag: Objectives
The Ruins of Belegost
... the ancient cities of Nogrod and Belegost in the Blue Mountains were ruined at the breaking of Thangorodrim.The Return of the King The Ruins of Belegost print on demand scenario is another unique POD quest where the players have to go on a "treasure hunting" or better a "loot hunting" to the destroyed city … Continue reading The Ruins of Belegost
Escape from Dol Guldur
Completing our trifecta of Core Set quests, we have Escape from Dol Guldur. This quest comes with a warning from the entire veteran community to new players: Skip this quest and go back to it later when your card pool has expanded. This quest can be brutal with just Core Set decks and still proves … Continue reading Escape from Dol Guldur
Danger in Dorwinion
For some reason, the game's creators have a fondness for alliterations in quest's names, also seen in Peril in Pelargir. This one is different, though, and more resembles The Steward‘s Fear in its mechanics. Story-wise, you have now arrived in Dorwinion, a great city at the shores of the Sea of Rhûn, where you met … Continue reading Danger in Dorwinion
The Fate of Wilderland
The Grey Mountains have been infested with orcs, goblins, and other fell creatures ever since Mount Gundabad was first sacked after the destruction of Eregion in Second Age 1697. The dragon Dagnir had succeeded in doing what no army had been able to do for over 4500 years – driving the orcs out of what … Continue reading The Fate of Wilderland
Nightmare Across the Ettenmoors
Across the Ettenmoors used to be a quite enjoyable quest when it was released. It used fairly interesting mechanics and had a pretty distinctive feel to it, but it was quite a bit too easy. The nightmare deck changes that, and by how much I'll explain in this article. Nightmare Across the Ettenmoors Found in: … Continue reading Nightmare Across the Ettenmoors
The Stone of Erech
Unearthly it looked, as though it had fallen from the sky, as some believed...The Return of the King This quest is another Print on Demand (POD) quest which focuses on finding Lamedon lord's lost son. Nobody has seen the boy for many days. So his father asked, from you and your party, to track him … Continue reading The Stone of Erech
Mount Gundabad
This is it. You traveled through the wilds of Rhovanion, hunted down a cold-drake in the Withered Heath, protected a town from a dragon, fought against ancient spirits in Framsburg and claimed the sword Wormsbane to finally defeat Dagnir, one of the most dangerous dragons since Smaug was killed. But the sword you found was … Continue reading Mount Gundabad
Nightmare A Journey to Rhosgobel
The community doesn't really like A Journey to Rhosgobel, and I tend to agree. While the community and I have our differences at times (The Hills of Emyn Muil is a decent testing quest, fite me), we both agree that A Journey to Rhosgobel wasn't the best scenario in the first cycle. The mechanics of … Continue reading Nightmare A Journey to Rhosgobel
The Mumakil
Every cycle thus far seems to have a quest that almost takes a step back from the traditional adversaries and enemies and has you face the diverse dangers presented by the very nature and native wildlife of Middle-Earth. In the Shadows of Mirkwood cycle we have The Hills of Emyn Muil; the Dwarrowdelf cycle offers us … Continue reading The Mumakil