The second time we cover an Elven trait, this time it is the tree-dwelling, lesser elves that have not seen the light of the trees: The Silvans. This trait was properly fleshed out during the Ringmaker cycle where they established themselves as the trait that bounces allies from your hand and into play. This gave … Continue reading Silvan
Author: durinsfather
The Redhorn Gate
Our first Snow mission takes us the same path as the Fellowship as we tackle the Misty Mountains, only this time we go the opposite direction. This quest is notorious for killing a lot of allies simply because they don't have enough willpower. We have seen the return of needing a lot of willpower on … Continue reading The Redhorn Gate
Ents
The Shepards of the Forest were not in the game until the fourth cycle. Ever since they have fulfilled a unique roll in the game as strong dependable allies at the cost of slow recruitment. During the latest two APs, the trait has gained another boost with a unique ally and a (not so unique) … Continue reading Ents
The Seventh Level
This is another one of those quests that I frequently come back to. I usually play this quest solo with a combat heavy deck. The number of enemies that can be revealed in this scenario is crazy, which makes it the perfect quest to bring Tactics Legolas and other combat-related cards. The Seventh Level is … Continue reading The Seventh Level
Bree
Though it is only a trait found on one character at the moment, the developers may choose to expand upon the Bree trait in the future. As of yet, the only Bree card in the card pool is the innkeeper of the Prancing Pony: Barliman Butterbur. Who are the Breelanders? The humans in Eriador that … Continue reading Bree
Into the Pit
We start off this brand new cycle with one of my personal favourite quests. I often return to this quest to test my new decks against. The quest requires you to handle combat, quest enough to pass locations, even have a solid board state (or resource generation) during the last stage. This quest doesn't have … Continue reading Into the Pit
Return to Mirkwood
This is the concluding scenario of the Shadows of Mirkwood cycle. It is also one that I personally come back to every once in a while. It features a lot of strong enemies, brutal treacheries, and enough quest cards to make you stay in Mirkwood for a very long time. The quest is also very … Continue reading Return to Mirkwood
The Dead Marshes
Ah yes, the first, but definitely not the last time we get a test during our scenario's. This first adventure into the Marshlands just north of Mordor is all about trying to capture Gollum. This quest has the tendency to be either over in a few rounds or dragging on forever as you try and … Continue reading The Dead Marshes
Minstrel
Not every trait in this game is as well developed as Dwarves or Noldor. Some of the occupation traits still have some work to do. Such is the case with the Minstrel trait. Though it was first introduced in the Core Set, there have been but 2 other minstrels introduced over the course of 7 years. … Continue reading Minstrel
Update January
As I continue this blog into the next month, there will be a considerable drop in content I'm afraid. I have recently gone back to my regular schedule of classes and can no longer make these articles during my internship. I have also got some other projects coming up so content may appear less frequently … Continue reading Update January









