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Vision Of The Palantir

In depth analysis of quests and strategy guides for LOTR LCG

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Tag: Side-quests

The Treachery of Rhudaur

Of the three splinter factions of the Kingdom of Arnor, Rhudaur was the first to fall to the Witch-King during his conquest of the north. This quests deals with the aftermath of that war many hundreds of years ago. The quest also goes in a bit deeper on the lineage of the Dunedain you have … Continue reading The Treachery of Rhudaur →

durinsfather Angmar Awakened 3 Comments 18 November 2018

Across the Ettenmoors

In the Q&A of March this year, I got asked what my favourite quest was, I answered that for the Angmar Awakened cycle, it was Intruders in Chetwood. I stand corrected: this, this is my favourite quest of the cycle. Across the Ettenmoors brings giant (literally and figuratively) enemies and doubles down on the side-quests … Continue reading Across the Ettenmoors →

durinsfather Angmar Awakened 5 Comments 27 October 2018

Deadmen’s Dike

The final quest of the Deluxe box takes place in the ruins of Fornost, where the Rangers are taken by surprise by a hoard of Undead. This quest is unique as players can now also be eliminated when their deck runs out of cards. To make this a real threat, the encounter deck focuses on … Continue reading Deadmen’s Dike →

durinsfather Angmar Awakened 5 Comments 8 October 2018

Intruders in Chetwood

As the first quest of the new Angmar Awakened cycle, this was the first time for many players to come into contact with encounter side-quests. This quest was perfect for those, as there is just 1 main quest stage that has to be defeated, but the enemy is giving you side quests that hurt you … Continue reading Intruders in Chetwood →

durinsfather Angmar Awakened 1 Comment 25 August 20188 July 2019

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This website is not produced, endorsed, supported, or affiliated with Fantasy Flight Games. The copyrightable portions of The Lord of the Rings: The Card Game and its expansions are © 2011 – 2018 Fantasy Flight Publishing, Inc. The Lord of the Rings, and the characters, items, events and places therein are trademarks or registered trademarks of The Saul Zaentz Company d/b/a Middle-earth Enterprises and are used, under license, by Fantasy Flight Games. Living Card Game, LCG, LCG logo and Fantasy Flight Supply are trademarks and/or registered trademarks of Fantasy Flight Publishing, Inc. All Rights Reserved to their respective owners.

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Community difficulties are courtesy of the LOTR Quest companion: http://lotr-lcg-quest-companion.gamersdungeon.net/

Authors of the Palantir

  • Beorn
    • Nightmare Conflict at the Carrock
  • brinxian
    • Helm’s Deep
    • The Uruk-Hai
  • Card Talk: An LOTR LCG Podcast
    • Flies and Spiders
  • dragoncymru
    • Middle Earth Tour: Ringmaker
    • Middle Earth Tour: Against the Shadow
  • durinsfather
    • Wrath and Ruin
    • Storage Solutions IV
  • josephforster86
    • Flight from Moria
    • Conflict at the Carrock
  • Matt Duckworth
    • The City of Corsairs
    • The Wastes of Eriador
  • mortendall88
    • The Temple of Doom
    • Fire in the Night
  • Noah Baker
    • Is Nightmare Mode worth the Nightmares?
    • A Beginners Guide to The Haradrim Cycle
  • Onidsen
    • Raid on the Grey Havens
  • Palantir Record Keeper
    • The Ruins of Belegost
    • The Stone of Erech
  • rokafuchs
    • Deckbuilding: Escape from Mount Gram
    • Deckbuilding: The Wastes of Eriador
  • silblade222
    • Player card review: Heirs of Númenor
    • Encounter Set Review: Escape from Dol Guldur
  • RedSpiderr
    • Three Player Quests
    • Two Player Quests
  • thepurplwizard
    • Fog on the Barrow Downs
  • veggiegollum
    • Nightmare The Treachery of Rhudaur
    • Danger in Dorwinion

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