Here's a piece of trivia: Venom and poison are two different things. Briefly, poison is ingested or inhaled and venom is directly injected into a wound. Both can make you unconscious if they are severe enough. In this scenario, whether it's poison or venom, you want to make sure that you try not to find … Continue reading Flies and Spiders
Tag: Spiders
Nightmare Return to Mirkwood
At the end of the first cycle, solo players were challenged like they had previously been during Escape from Dol Guldur. The final AP of the cycle gave them a quest that was very difficult to beat in true solo, but got easier with more players, as they got to share Gollum between players, reducing … Continue reading Nightmare Return to Mirkwood
Lost in Mirkwood
With the new Wilds of Rhovanion Deluxe box taking a lot of inspiration from the original Core Set scenarios, a reworked version of Passage through Mirkwood was inevitable. The quest is the first one that any new player plays when they dive into this game, and it has a reputation of being the easiest quest … Continue reading Lost in Mirkwood
The Oath
The Oath is the first quest in the Two-Player limited edition starter set for Lord of the Rings the Card Game, which is a living card game by Fantasy Flight Games. It was included as part of the Collector's Edition for Lord of the Rings the Living Card Game, which is a digital card game … Continue reading The Oath
Nightmare Passage through Mirkwood
Oh yes, it is time to dip our toe into the nightmare scenarios. And what better place to start our misery than the very first (and easiest) scenario in the game: Passage through Mirkwood. The developers used this quest in its Normal mode to introduce players to the game and to have a relatively easy … Continue reading Nightmare Passage through Mirkwood
The Morgul Vale
This article will contain spoilers for the conclusion of the narrative of the Against the Shadow cycle. If you haven't played this quest yet, go in blind and come back in order to not be spoiled by the big surprise. The Morgul Vale is the conclusion of the Against the Shadow cycle and it ends … Continue reading The Morgul Vale
Into Ithilien
This quest set the standard for the difficulty for this cycle. Progression style players often get stuck banging their heads against this scenario that requires players to quest hard out of the gate while also being able to kill a host of tough enemies. The encounter deck does provide players with a bit of help … Continue reading Into Ithilien
The Long Dark
Every cycle has a less enjoyable scenario, and it usually is the fourth one. Emyn Muil, Long Dark, Assault on Osgiliath, and Nin-in-Eilph aren't really the highlights of their cycles. Thankfully the trend gets broken during the Angmar Awakened cycle. This scenario again focusses on finding your way through Moria. The Dwarves and Goblins have … Continue reading The Long Dark
Return to Mirkwood
This is the concluding scenario of the Shadows of Mirkwood cycle. It is also one that I personally come back to every once in a while. It features a lot of strong enemies, brutal treacheries, and enough quest cards to make you stay in Mirkwood for a very long time. The quest is also very … Continue reading Return to Mirkwood
A Journey to Rhosgobel
This quest answers the question what happens to the Eagles when they fly too far East. They get shot down. This quest is one of the more controversial quests in the game, in that it has a very special way to resolve the quest in the final stage. The Quest has you escorting the wounded … Continue reading A Journey to Rhosgobel









