The final scenario of the Shadows of Mirkwood cycle is where things get a bit crazy. Not only is this the first time players have to traverse 4 quest stages, but they have to do so with Gollum kicking and screaming like a 4-year-old who got told that they can't have all the candy from … Continue reading Return to Mirkwood
Tag: Troll
The Dead Marshes
The fifth adventure pack of the first cycle takes us to the Dead Marshes. This will not be the last time we visit this place in the game, but for now, we do not have to worry about the undead residing here. We are here to finally capture Gollum, who is trying to escape us … Continue reading The Dead Marshes
Conflict at the Carrock
This quest has a special place on the blog, as it was the very first article ever released that was not written by me. Bgamerjoe took up the challenge when I asked around the community all those years ago and created a pretty solid analysis of the quest. Still, in order to bring this quest … Continue reading Conflict at the Carrock
Under the Ash Mountains
I know I said after my DrĂșadan Forest review some years ago that I would never cover a quest in such a negative tone again. But boy, did I find another quest that I find unfair, and you are all here to read me whining about it. Under the Ash Mountains takes a few mechanics from previous … Continue reading Under the Ash Mountains
The Ruins of Belegost
... the ancient cities of Nogrod and Belegost in the Blue Mountains were ruined at the breaking of Thangorodrim.The Return of the King The Ruins of Belegost print-on-demand scenario is another unique POD quest where the players have to go "treasure hunting" or, better yet, "loot hunting" to the destroyed city and the underground caves … Continue reading The Ruins of Belegost
Journey Along the Anduin
The next article fit for a remastered version is this Core Set classic that is still enjoyed by players to this day. Journey along the Anduin is one of the most played scenarios by the community, and deserves a proper in depth look. If you would want to read the original article from 2.5 years … Continue reading Journey Along the Anduin
Nightmare Across the Ettenmoors
Across the Ettenmoors used to be a quite enjoyable quest when it was released. It used fairly interesting mechanics and had a pretty distinctive feel to it, but it was quite a bit too easy. The nightmare deck changes that, and by how much I'll explain in this article. Nightmare Across the Ettenmoors Found in: … Continue reading Nightmare Across the Ettenmoors
Nightmare Conflict at the Carrock
Fog is not unusual in Wilderland, particularly at this time of year. All the same, there is something ominous about the wall of grey which has crept in overnight. It blankets the Anduin from all sides, stretching almost to the eaves of Mirkwood. A sniff of the air brings nervous anticipation. This is no ordinary … Continue reading Nightmare Conflict at the Carrock
Roam Across Rhovanion
Between the big battles with Dragon enemies in this cycle, there is a slightly easier scenario early in the cycle. During Roam Across Rhovanion, you are enlisted by the Goblin Urdug to retrieve some of his stuff. In return, he will reveal a secret entrance into Mount Gundabad that you can use to sneak into … Continue reading Roam Across Rhovanion
The Withered Heath
Even further north than the cold reaches of Erebor and Dale, there is a split in the Grey Mountains. Between this fork of the mountain range, a valley is created that was once inhabited by the Longbeards. But dragons came from the far north and settled in this valley, burning the Dwarves down to Erebor … Continue reading The Withered Heath