The time has come to start a second version of this article, now that the original series is coming to a close in the 9th cycle. I noticed that over the 2.5 years since I wrote the original PtM article, many things have changed, including the length of my articles. So in order to properly … Continue reading Passage through Mirkwood
Tag: Orcs
Nightmare A Journey to Rhosgobel
The community doesn't really like A Journey to Rhosgobel, and I tend to agree. While the community and I have our differences at times (The Hills of Emyn Muil is a decent testing quest, fite me), we both agree that A Journey to Rhosgobel wasn't the best scenario in the first cycle. The mechanics of … Continue reading Nightmare A Journey to Rhosgobel
Roam Across Rhovanion
Between the big battles with Dragon enemies in this cycle, there is a slightly easier scenario early in the cycle. During Roam Across Rhovanion, you are enlisted by the Goblin Urdug to retrieve some of his stuff. In return, he will reveal a secret entrance into Mount Gundabad that you can use to sneak into … Continue reading Roam Across Rhovanion
Nightmare Return to Mirkwood
At the end of the first cycle, solo players were challenged like they had previously been during Escape from Dol Guldur. The final AP of the cycle gave them a quest that was very difficult to beat in true solo, but got easier with more players, as they got to share Gollum between players, reducing … Continue reading Nightmare Return to Mirkwood
The King’s Quest
It is a custom for the third quest of each Deluxe box to be the most difficult of the three. Look at Escape from Dol Guldur, Raid on the Grey Havens, and Deadmen's Dike as examples. The Wilds of Rhovanion Deluxe's third quest has you explore the mines of the Iron Hills, where rumour has … Continue reading The King’s Quest
Lost in Mirkwood
With the new Wilds of Rhovanion Deluxe box taking a lot of inspiration from the original Core Set scenarios, a reworked version of Passage through Mirkwood was inevitable. The quest is the first one that any new player plays when they dive into this game, and it has a reputation of being the easiest quest … Continue reading Lost in Mirkwood
The Crossings of Poros
The Crossings of Poros is to me a legendary quest for more than one reason. Release was incredibly delayed in Europe, and we had to wait months to get the pack compared to our friends in the Americas. It had a spectacular misprint, forgetting to add a unique symbol to the hero of the pack … Continue reading The Crossings of Poros
The Long Arm Of Mordor
There has been a pattern in this card game stretching right back to the Core Set. Well, perhaps I should be more specific, there are in fact several of these patterns. But the one in particular I am referring to is the removal of heroes from the player's control before the game ever begins. It … Continue reading The Long Arm Of Mordor
Nightmare Journey Along the Anduin
I think that the normal Journey Along the Anduin quest may just be the quest that has been played the most by the community as a group. Not just because the scenario is enjoyable, but also because of the many resets that players will go through during their playthrough because of the shear difficulty spike … Continue reading Nightmare Journey Along the Anduin
The Caves of Nibin-Dรปm
You have chased the Goblins through Mirkwood, and into their caves. However, the caves go on, deeper into the ground, into a forgotten dwarf-realm. You light a torch and press on, eager to fulfil the oath you swore to the Woodsmen. But as you venture into the depths of dim caverns, you realize that the … Continue reading The Caves of Nibin-Dรปm









