This cycle is keen to revisit past quests and fix what was broken with them. In today's episode, we get Assault on Osgiliath 2.0. Not only the mechanics are the same, but even in the announcement for this pack, FFG mentioned that you are defending "the ancient capital of Gondor". Last I checked, Dorwinion wasn't … Continue reading Wrath and Ruin
Tag: surge
Journey Along the Anduin
The next article fit for a remastered version is this Core Set classic that is still enjoyed by players to this day. Journey along the Anduin is one of the most played scenarios by the community, and deserves a proper in depth look. If you would want to read the original article from 2.5 years … Continue reading Journey Along the Anduin
The Dunland Trap
Following the exhausting capture of Mugash for Saruman, the White Wizard has another task for the heroes: Go to the city of Tharbad and meet the dwarf Nalir. For this dwarf claims to have found an ancient Elven secret, something thought lost to the ages... For through the knowledge of the previous ages, the White … Continue reading The Dunland Trap
Celebrimbor’s Secret
The latest line of Middle Earth video games, the Shadow of Mordor series, featured this legendary Elven smith. But now it is time for our heroes to search the ruins of his city for a ring mould. This quest is one of the more enjoyable quests of this cycle to me and features a nice … Continue reading Celebrimbor’s Secret
Flight to the Ford
Frodo has been griefly wounded by a Morgul Blade during the fight against the Nazgûl at Weathertop. Now, your fellowship tries to make its way to the safety of Rivendell, but you have to cross through dangerous lands to get there while you are being pursued by the enemy. And at the same time, Frodo’s … Continue reading Flight to the Ford
The Blood of Gondor
Every once in a while, the developers give us with a scenario that has some special mechanic that really flips the normal phases of the game upside down. The Blood of Gondor is such a quest. Not only does this quest give players a ton of enemies, but the enemies might engage players when they … Continue reading The Blood of Gondor
The Drúadan Forest
This quest is one of my most hated quests in the game. It requires a very specific build, and even then, you might stall after 3 turns as the new Prowl keyword takes away most of your resources. This quest is also one that can absolutely ruin players by dealing a lot of Archery damage … Continue reading The Drúadan Forest
Assault on Osgiliath
This was the second time in short succession that the players were at Osgiliath. With the memory of Massing at Osgiliath fresh in their memory, players set out to retake the city after they fled from it during the POD quest. This scenario is again all about locations, as each cycle has one of those … Continue reading Assault on Osgiliath
Into the Pit
We start off this brand new cycle with one of my personal favourite quests. I often return to this quest to test my new decks against. The quest requires you to handle combat, quest enough to pass locations, even have a solid board state (or resource generation) during the last stage. This quest doesn't have … Continue reading Into the Pit