'Yes, yes,' said Gollum. 'All dead, all rotten.... The Dead Marshes. There was a great battle long ago, yes, so they told him when Sméagol was young, when I was young before the Precious came. It was a great battle. Tall Men with long swords, and terrible Elves, and Orcses shrieking. They fought on the plain for days and months at the Black Gates. But the Marshes … Continue reading The Passage of the Marshes
Tag: Undead
Nightmare The Treachery of Rhudaur
After a "short" break (I planned to have this article ready on Halloween 2020), we advance in our Angmar Awakened nightmare series to another great quest. The Treachery of Rhudaur was already fun with multiple players, but it always used to be a little less fun while playing only one deck. Since it came out, … Continue reading Nightmare The Treachery of Rhudaur
Nightmare The Dread Realm
This is the conclusion of the Angmar Awakened cycle and a strangely controversial quest. It has been one of my favorites ever since I first played it, as it was thematic, interesting in its mechanics, and already pretty challenging. The Nightmare version, as always, makes it even more thematic and bumps up this quest's difficulty … Continue reading Nightmare The Dread Realm
The Stone of Erech
Unearthly it looked, as though it had fallen from the sky, as some believed...The Return of the King This quest is another Print on Demand (POD) quest which focuses on finding Lamedon lord's lost son. Nobody has seen the boy for many days. So his father asked, from you and your party, to track him … Continue reading The Stone of Erech
The Ghost of Framsburg
If the Dragons and the other big enemies in this cycle weren't enough, you and your fellowship decide to go down the haunted depths of Framsburg in search of a sword. The place has been deserted for a long time, meaning you will have to watch your step and deal with any ghosts that you … Continue reading The Ghost of Framsburg
Nightmare The Dead Marshes
It has been a while since the latest overview of a Nightmare scenario, but since I picked up the entire first cycle in Nightmare mode, I thought I might as well try and bring you all another one of these. The Dead Marshes has been a quest that is easy to forget for most players, … Continue reading Nightmare The Dead Marshes
The Temple of the Deceived
Every once in a while, the developers make a scenario that is radically different than usual. Quests like Foundations of Stone or Flight of the Stormcaller have separate staging area's, and quests like Steward's Fear have an interesting way to add replayability while also adding more loss conditions. Noticed any trends between those three quests … Continue reading The Temple of the Deceived
The Drowned Ruins
After finding your way to the Temple of the Deceived in the previous scenario, you are faced with a long cave system that has large portions underwater. This starts off one of the easier quests in the cycle, that has a pretty standard strategy in order to beat it. That doesn't mean it isn't fun … Continue reading The Drowned Ruins
Fog on the Barrow Downs
"Keep to the green grass. Don't you go a-meddling with old stone or cold Wights or prying in their houses, unless you be strong folk with hearts that never falter!" ~Tom BombadilWith this sage advice and a clap on the shoulder, the hobbits are sent on their way from Tom Bombadil's house. They had survived … Continue reading Fog on the Barrow Downs
The Fate of Númenor
Those of us that have read the Akallabéth know of the Downfall of Númenor after the last king tried to set foot on the shores of Valinor. This was all because of the deceit of Sauron and the misguided teachings of the Númenorians. The game's developers have taken a bit of liberty with the lore … Continue reading The Fate of Númenor