Out of all 50 Nightmare packs, I think this is one that you should save for last. Not because it is worth the wait but because it is going to take some time to defeat the quest, and you'll be pretty burned out by the time you achieve that feat. The base scenario is already … Continue reading Nightmare The Blood of Gondor
Tag: Archery
Nightmare The Drúadan Forest
I have made it no secret that this is one of my least favorite quests in the game. It punishes players hard for playing cards, having resources, and also not having resources. In multiplayer, the quest can start with 30 points of Archery at the start of the game, and the switch to Siege questing … Continue reading Nightmare The Drúadan Forest
Nightmare The Siege of Cair Andros
The final quest of the Heirs of Numenor Deluxe is also often deemed the most difficult. And that is saying something, as the other two aren't considered a walk in the park either. But the Siege of Cair Andros is a different beast altogether. You have to defend 3 locations from being destroyed, and if you can … Continue reading Nightmare The Siege of Cair Andros
Nightmare Into Ithilien
Into Ithilien has always been a roadblock for players. For those that are playing progression mode, this was the next biggest challenge after Escape from Dol Guldur. The scenario introduced a bunch of new mechanics, a split path to tread down, and the infamous Mumak enemies that would come back here and there during the … Continue reading Nightmare Into Ithilien
The Land of Sorrow
Being so close to the end of this cycle, I cannot help but draw parallels with traditional Pokémon games. Before you face the champion of this region, you must first defeat the Elite Four. Well, in this scenario, you are facing the Elite Three, which are three boss-level enemies that are very difficult to defeat. … Continue reading The Land of Sorrow
Wrath and Ruin
This cycle is keen to revisit past quests and fix what was broken with them. In today's episode, we get Assault on Osgiliath 2.0. Not only the mechanics are the same, but even in the announcement for this pack, FFG mentioned that you are defending "the ancient capital of Gondor". Last I checked, Dorwinion wasn't … Continue reading Wrath and Ruin
The River Running
As the first scenario of a new cycle, the quest is meant to introduce new mechanics in a slightly easier format to give players a solid quest to beat without it taking a million attempts. Especially in this Vengeance of Mordor cycle, the River Running strikes me as the easiest quest of the entire cycle, … Continue reading The River Running
Escape from Umbar
The Haradrim cycle picks up right where the Dream-chaser cycle has left us. No month long skip to the next area, no, you are dropped in Umbar during City of Corsairs, and now you need to get out. This is done in a fast paced quest with a lot of enemies and all new cards … Continue reading Escape from Umbar
The Uruk-Hai
After Frodo has left the Fellowship there still is no rest for your brave heroes. Some of your companions have been captured by the dangerous Orcs of the White Hand and are being dragged towards their almost certain doom in Isengard. Despite their weariness, the adventurers of your Fellowship have to take on the pursuit … Continue reading The Uruk-Hai
Breaking of the Fellowship
After their stop in Lothlorien and receiving valuable gifts from Galadriel the Fellowship is embarking on their Journey along the Anduin. At Amon Hen their journey comes to a halt and a choice about the further direction of travel has to be made. When Frodo goes away to contemplate the options the heroes are beset … Continue reading Breaking of the Fellowship