...but Osgiliath which lay between was deserted and in its ruins shadows walked.The Fellowship of the Ring Osgiliath is once more under threat. Orcs, scouts, and other beasts overwhelm the ruined city. Your objective for this quest is to escape from your pursuers and the" shadow "that follows them. You have to reach Minas Tirith … Continue reading The Massing at Osgiliath
Tag: City
The City of Ulfast
With the assault on Dorwinion now behind you, you start to find the man responsible for the siege. This leads you to the city of Ulfast on the shores of the Sea of Rhûn. But finding one person in a city isn't easy, especially if you want to avoid getting found. That's because the City … Continue reading The City of Ulfast
The Battle of Lake-town
"My armour is like tenfold shields, my teeth are swords, my claws spears, the shock of my tail a thunderbolt, my wings a hurricane, and my breath death!"The Hobbit If you decide to play The Hobbit saga expansions, there is a great slot between the scenario of The Lonely Mountain and The Battle of Five … Continue reading The Battle of Lake-town
Danger in Dorwinion
The game's creators seem to have a fondness for alliterations in quest's names, also seen in Peril in Pelargir. This one more resembles The Steward‘s Fear in its mechanics, though, essentially being its successor. Story-wise, you have now arrived in Dorwinion, a great city at the shores of the Sea of Rhûn, where you met … Continue reading Danger in Dorwinion
Escape from Umbar
The Haradrim cycle picks up right where the Dream-chaser cycle has left us. No month long skip to the next area, no, you are dropped in Umbar during City of Corsairs, and now you need to get out. This is done in a fast paced quest with a lot of enemies and all new cards … Continue reading Escape from Umbar
The City of Corsairs
The City of the Corsairs is the final chapter pack of the epic Dreamchaser cycle, and is one of the most uniquely designed quests in the entire game. Thematically up to this point in the cycle, we have been dealing with two story arcs. The first involved a search for an ancient Numenorean artifact based … Continue reading The City of Corsairs
Deadmen’s Dike
The final quest of the Deluxe box takes place in the ruins of Fornost, where the Rangers are taken by surprise by a hoard of Undead. This quest is unique as players can now also be eliminated when their deck runs out of cards. To make this a real threat, the encounter deck focuses on … Continue reading Deadmen’s Dike
Celebrimbor’s Secret
The latest line of Middle Earth video games, the Shadow of Mordor series, featured this legendary Elven smith. But now it is time for our heroes to search the ruins of his city for a ring mould. This quest is one of the more enjoyable quests of this cycle to me and features a nice … Continue reading Celebrimbor’s Secret
The Ring Goes South
It has been decided. A fellowship will set out from Rivendell to deliver the One Ring to its destruction in the cracks of Mount Doom. The walkers set out to brave the pass of the Redhorn Gate but are driven back by the might of Caradhras and have to set out towards the Doors of … Continue reading The Ring Goes South
Trouble in Tharbad
This is a real gem of a quest in this cycle. It is not very difficult and is the go-to quest for any deck that wants to include some Secrecy cards. The quest also introduced us to the biggest let-down in terms of objective allies, Nalir the Dwarf. This objective is anything but helpful during … Continue reading Trouble in Tharbad