This quest has a special place on the blog, as it was the very first article ever released that was not written by me. Bgamerjoe took up the challenge when I asked around the community all those years ago and created a pretty solid analysis of the quest. Still, in order to bring this quest … Continue reading Conflict at the Carrock
Tag: Goblins
Nightmare Foundations of Stone
This scenario has been a favorite of the community since it came out. So many people like the randomness of the fourth stage, and the mid-game reset, that this quest is usually proposed when the age-old question comes up: "What are the four of us going to play today?". The artwork in this quest is … Continue reading Nightmare Foundations of Stone
The Fate of Wilderland
The Grey Mountains have been infested with orcs, goblins, and other fell creatures ever since Mount Gundabad was first sacked after the destruction of Eregion in Second Age 1697. The dragon Dagnir had succeeded in doing what no army had been able to do for over 4500 years – driving the orcs out of what … Continue reading The Fate of Wilderland
Mount Gundabad
This is it. You traveled through the wilds of Rhovanion, hunted down a cold-drake in the Withered Heath, protected a town from a dragon, fought against ancient spirits in Framsburg and claimed the sword Wormsbane to finally defeat Dagnir, one of the most dangerous dragons since Smaug was killed. But the sword you found was … Continue reading Mount Gundabad
Fire in the Night
Few quests were more divisive in the early years of the game than the Battle of Lake-Town. The epic fight against Smaug required a focused deck, and strategy sites like Tales from the Cards provided guides for how to bring the beast down. Battle of Lake-Town represents an earlier design philosophy of the game, where … Continue reading Fire in the Night
Journey Up the Anduin
During the tournament in 2018 that determined the community's favourite quests at that moment, Journey along the Anduin ended in fifth place. This Core Set classic has always been a community darling, since it was the first proper challenge that we collectively faced. While the Nightmare version did increase the difficulty of the quest, the … Continue reading Journey Up the Anduin
Dungeons Deep and Caverns Dim
When fans of J.R.R. Tolkien are asked to consider what scene is the most iconic in his legendarium, Riddles in the Dark easily ranks among them. This scene has it all; mystery, suspense, an eerie setting, the creepy Gollum, and the hero of "The Hobbit," Bilbo Baggins. The game also contains all these, and a … Continue reading Dungeons Deep and Caverns Dim
The Caves of Nibin-Dûm
You have chased the Goblins through Mirkwood, and into their caves. However, the caves go on, deeper into the ground, into a forgotten dwarf-realm. You light a torch and press on, eager to fulfil the oath you swore to the Woodsmen. But as you venture into the depths of dim caverns, you realize that the … Continue reading The Caves of Nibin-Dûm
Escape from Mount Gram
Every once in a while, the developers through the normal way of playing out the window and provide the community with an absurd quest. That is the case with this gem of a quest. Escape from Mount Gram is unique, as it not only puts the players at a very lonely starting position but also … Continue reading Escape from Mount Gram
The Oath
The Oath is the first quest in the Two-Player limited edition starter set for Lord of the Rings the Card Game, which is a living card game by Fantasy Flight Games. It was included as part of the Collector's Edition for Lord of the Rings the Living Card Game, which is a digital card game … Continue reading The Oath