Being so close to the end of this cycle, I cannot help but draw parallels with traditional Pokémon games. Before you face the champion of this region, you must first defeat the Elite Four. Well, in this scenario, you are facing the Elite Three, which are three boss-level enemies that are very difficult to defeat. … Continue reading The Land of Sorrow
Tag: Threat
The City of Ulfast
With the assault on Dorwinion now behind you, you start to find the man responsible for the siege. This leads you to the city of Ulfast on the shores of the Sea of Rhûn. But finding one person in a city isn't easy, especially if you want to avoid getting found. That's because the City … Continue reading The City of Ulfast
Wrath and Ruin
This cycle is keen to revisit past quests and fix what was broken with them. In today's episode, we get Assault on Osgiliath 2.0. Not only the mechanics are the same, but even in the announcement for this pack, FFG mentioned that you are defending "the ancient capital of Gondor". Last I checked, Dorwinion wasn't … Continue reading Wrath and Ruin
The Temple of Doom
"Thanks for taking on Temple of Doom! Feel free to sprinkle it with Indiana Jones references!". Those were the words of my editor and our graceful host, Durin's Father, when I told him that I would be taking on this beast of a quest. Yours truly is no novice to the art of writing a … Continue reading The Temple of Doom
Danger in Dorwinion
The game's creators seem to have a fondness for alliterations in quest's names, also seen in Peril in Pelargir. This one more resembles The Steward‘s Fear in its mechanics, though, essentially being its successor. Story-wise, you have now arrived in Dorwinion, a great city at the shores of the Sea of Rhûn, where you met … Continue reading Danger in Dorwinion
The Battle of Carn Dûm
As of current writing, Lord of the Rings: The card game has over a hundred quests available for play. This game is not easy, and even veteran players will face frequent losses if they don't bring A-level decks. But over the years, some quests have gained reputations for being especially difficult. We all remember the … Continue reading The Battle of Carn Dûm
Escape from Mount Gram
Every once in a while, the developers through the normal way of playing out the window and provide the community with an absurd quest. That is the case with this gem of a quest. Escape from Mount Gram is unique, as it not only puts the players at a very lonely starting position but also … Continue reading Escape from Mount Gram
The Treachery of Rhudaur
Of the three splinter factions of the Kingdom of Arnor, Rhudaur was the first to fall to the Witch-King during his conquest of the north. This quests deals with the aftermath of that war many hundreds of years ago. The quest also goes in a bit deeper on the lineage of the Dunedain you have … Continue reading The Treachery of Rhudaur
The Uruk-Hai
After Frodo has left the Fellowship there still is no rest for your brave heroes. Some of your companions have been captured by the dangerous Orcs of the White Hand and are being dragged towards their almost certain doom in Isengard. Despite their weariness, the adventurers of your Fellowship have to take on the pursuit … Continue reading The Uruk-Hai
Intruders in Chetwood
As the first quest of the new Angmar Awakened cycle, this was the first time for many players to come into contact with encounter side-quests. This quest was perfect for those, as there is just 1 main quest stage that has to be defeated, but the enemy is giving you side quests that hurt you … Continue reading Intruders in Chetwood