This scenario has been a favorite of the community since it came out. So many people like the randomness of the fourth stage, and the mid-game reset, that this quest is usually proposed when the age-old question comes up: "What are the four of us going to play today?". The artwork in this quest is … Continue reading Nightmare Foundations of Stone
Tag: Underground
Nightmare The Long Dark
After a bit of break from the blog, I have returned to release some more articles. Today, I posed myself the challenge to get through a Nightmare quest analysis as quickly as possible. And wouldn't you know it: a perfectly forgettable quest presents itself to us, this time in Nightmare form. Many people often praise … Continue reading Nightmare The Long Dark
Nightmare Flight from Moria
Rounding out the NM Khazad-Dum pack, the final quest from the box gets a major overhaul with this Nightmare version. The original Flight from Moria was, in my eyes, the weakest quest from the Deluxe box because it could either last just 1 round or take forever to clear if you got unlucky with the … Continue reading Nightmare Flight from Moria
Under the Ash Mountains
I know I said after my DrĂșadan Forest review some years ago that I would never cover a quest in such a negative tone again. But boy, did I find another quest that I find unfair, and you are all here to read me whining about it. Under the Ash Mountains takes a few mechanics from previous … Continue reading Under the Ash Mountains
The Ruins of Belegost
... the ancient cities of Nogrod and Belegost in the Blue Mountains were ruined at the breaking of Thangorodrim.The Return of the King The Ruins of Belegost print-on-demand scenario is another unique POD quest where the players have to go "treasure hunting" or, better yet, "loot hunting" to the destroyed city and the underground caves … Continue reading The Ruins of Belegost
The Temple of Doom
"Thanks for taking on Temple of Doom! Feel free to sprinkle it with Indiana Jones references!". Those were the words of my editor and our graceful host, Durin's Father, when I told him that I would be taking on this beast of a quest. Yours truly is no novice to the art of writing a … Continue reading The Temple of Doom
Nightmare The Dread Realm
This is the conclusion of the Angmar Awakened cycle and a strangely controversial quest. It has been one of my favorites ever since I first played it, as it was thematic, interesting in its mechanics, and already pretty challenging. The Nightmare version, as always, makes it even more thematic and bumps up this quest's difficulty … Continue reading Nightmare The Dread Realm
Beneath the Sands
The very first encounter card revealed by the vast majority of players of this game is the Forest Spider. Ever since then, Spiders have appeared in over half the cycles of the game, establishing them as one of the premier enemies in the game, after the unmatched Orcs and their ever present supporting Wargs. And … Continue reading Beneath the Sands
Mount Gundabad
This is it. You traveled through the wilds of Rhovanion, hunted down a cold-drake in the Withered Heath, protected a town from a dragon, fought against ancient spirits in Framsburg and claimed the sword Wormsbane to finally defeat Dagnir, one of the most dangerous dragons since Smaug was killed. But the sword you found was … Continue reading Mount Gundabad
The Withered Heath
Even further north than the cold reaches of Erebor and Dale, there is a split in the Grey Mountains. Between this fork of the mountain range, a valley is created that was once inhabited by the Longbeards. But dragons came from the far north and settled in this valley, burning the Dwarves down to Erebor … Continue reading The Withered Heath