When opening this pack, you might be surprised to see no extra copies of Sleeping Sentry in this pack. Still, this more difficult version of the infamous Road to Rivendell quest will be quite the challenge for everyone. The focus this time is more aimed towards the Ambush keyword, and the quest throws a replacement … Continue reading Nightmare Road to Rivendell
Tag: Objectives
The Battle of Lake-town
"My armour is like tenfold shields, my teeth are swords, my claws spears, the shock of my tail a thunderbolt, my wings a hurricane, and my breath death!"The Hobbit If you decide to play The Hobbit saga expansions, there is a great slot between the scenario of The Lonely Mountain and The Battle of Five … Continue reading The Battle of Lake-town
Challenge of the Wainriders
Lord of the Rings: The Card Game has experimented a lot over the years with different formats for quests, which has contributed to keeping the game fresh and interesting. The setting has varied widely in terms of theme and quest structure, yet the base premise of the game has remained familiar: One (or more) quest … Continue reading Challenge of the Wainriders
Nightmare The Treachery of Rhudaur
After a "short" break (I planned to have this article ready on Halloween 2020), we advance in our Angmar Awakened nightmare series to another great quest. The Treachery of Rhudaur was already fun with multiple players, but it always used to be a little less fun while playing only one deck. Since it came out, … Continue reading Nightmare The Treachery of Rhudaur
The Ruins of Belegost
... the ancient cities of Nogrod and Belegost in the Blue Mountains were ruined at the breaking of Thangorodrim.The Return of the King The Ruins of Belegost print-on-demand scenario is another unique POD quest where the players have to go "treasure hunting" or, better yet, "loot hunting" to the destroyed city and the underground caves … Continue reading The Ruins of Belegost
Escape from Dol Guldur
Completing our trifecta of Core Set quests, we have Escape from Dol Guldur. This quest comes with a warning from the entire veteran community to new players: Skip this quest and go back to it later when your card pool has expanded. This quest can be brutal with just Core Set decks and still proves … Continue reading Escape from Dol Guldur
Danger in Dorwinion
The game's creators seem to have a fondness for alliterations in quest's names, also seen in Peril in Pelargir. This one more resembles The Stewardโs Fear in its mechanics, though, essentially being its successor. Story-wise, you have now arrived in Dorwinion, a great city at the shores of the Sea of Rhรปn, where you met … Continue reading Danger in Dorwinion
The Fate of Wilderland
The Grey Mountains have been infested with orcs, goblins, and other fell creatures ever since Mount Gundabad was first sacked after the destruction of Eregion in Second Age 1697. The dragon Dagnir had succeeded in doing what no army had been able to do for over 4500 years โ driving the orcs out of what … Continue reading The Fate of Wilderland
Nightmare Across the Ettenmoors
Across the Ettenmoors used to be a quite enjoyable quest when it was released. It used fairly interesting mechanics and had a pretty distinctive feel to it, but it was quite a bit too easy. The nightmare deck changes that, and by how much I'll explain in this article. Nightmare Across the Ettenmoors Found in: … Continue reading Nightmare Across the Ettenmoors
The Stone of Erech
Unearthly it looked, as though it had fallen from the sky, as some believed...The Return of the King This quest is another Print on Demand (POD) quest which focuses on finding Lamedon lord's lost son. Nobody has seen the boy for many days. So his father asked, from you and your party, to track him … Continue reading The Stone of Erech









