Not all quests are as easy or difficult with more players. Some quests are brutal in solo, but can be conquered quite easily with more players. Others quests are just a lot tougher with more players, as you are revealing more and more encounter cards each round, which a solo player can deal with more easily. Then there are quests that don’t really care about what number of players you play with. These quests scale well with a different number of players, and can make for a fun quest no matter how many friends you bring along.
The following list is based on the strategy articles I have created over the past years. These are opinion based though, and might not be in line with your experiences. If you feel like a quest shouldn’t be in a certain category, feel free to let me know. For an explanation to why a quest is in a certain category, please check that quest’s article for an explanation.
Also, Saga quests are not included in this list, as these quests are best enjoyed in any number of players. The campaign aspect also prevents you to add or remove an extra player for the quests. I would suggest playing these with 4 players, for a better group experience.
Solo Quests (1 player)
These quests are best dealt with on your own. The mechanics and encounter cards favour a single deck as you will draw into fewer encounter cards per round, reducing the risk of chaining into certain combo’s or losing due to unfortunate encounter cards.
Shadows of Mirkwood cycle The Hunt for Gollum | Dwarrowdelf cycle Flight from Moria |
Against the Shadow cycle Encounter at Amon Din Assault on Osgiliath | Ringmaker cycle To Catch An Orc Into Fangorn Trouble in Tharbad Celebrimbor’s Secret |
Angmar Awakened cycle Deadmen’s Dike The Dread Realm | Dream-chaser cycle Flight of the Stormcaller |
Haradrim cycle | Ered Mithrin cycle |
Vengeance of Mordor cycle The River Running | Print on Demand |
2 Player Quests (or 2-handed)
Some quests are too tough to beat reliably in solo and will require a partner deck to beat. You can do this by inviting a buddy to play, or to play two decks at the same time.
Shadows of Mirkwood cycle The Hunt for Gollum | Dwarrowdelf cycle Road to Rivendell |
Against the Shadow cycle The Druadan Forest The Blood of Gondor | Ringmaker cycle Fords of Isen Into Fangorn The Dunland Trap The Antlered Crown |
Angmar Awakened cycle The Battle of Carn Dum | Dream-chaser cycle |
Haradrim cycle The Mumakil The Black Serpent | Ered Mithrin cycle Lost in Mirkwood |
Vengeance of Mordor cycle | Print on Demand |
2-3 Player Quests
If you have a few players and don’t really know what to play, then these quests might be best suited for you. While no quests are particularly requiring you to play with exactly 2 or 3 players, these quests fall a little bit between the true solo, and 4p multiplayer catagories.
Shadows of Mirkwood cycle Journey along the Anduin A Journey to Rhosgobel The Hills of Emyn Muil The Dead Marshes | Dwarrowdelf cycle The Seventh Level The Redhorn Gate |
Against the Shadow cycle Into Ithilien The Steward’s Fear The Morgul Vale | Ringmaker cycle The Nin-in-Eilph Celebrimbor’s Secret |
Angmar Awakened cycle The Weather Hills The Treachery of Rhudaur | Dream-chaser cycle Voyage across Belegaer Raid on the Grey Havens The Thing in the Depths A Storm on Cobas Haven |
Haradrim cycle The Dungeons of Cirith Gurat The Crossings of Poros | Ered Mithrin cycle Journey Up the Anduin |
Vengeance of Mordor cycle | Print on Demand |
4 Player Quests
These quests is where you will want to play with 4 players. The quests demand a lot out of you and will be safer to beat with 4 decks running on all cylinders. Be careful with locations during these quests, as they might pose a problem with so many players.
Shadows of Mirkwood cycle Escape from Dol Guldur Conflict at the Carrock Return to Mirkwood | Dwarrowdelf cycle The Watcher in the Water The Long Dark |
Against the Shadow cycle | Ringmaker cycle The Three Trials |
Angmar Awakened cycle Deadmen’s Dike | Dream-chaser cycle Flight of the Stormcaller The Temple of the Deceived The Drowned Ruins The City of Corsairs |
Haradrim cycle The Long Arm of Mordor Race Across Harad | Ered Mithrin cycle Fire in the Night |
Vengeance of Mordor cycle | Print on Demand |
Any Number of Players Quests
Not all quests scale as bad with more players as the ones mentioned above. These quests are enjoyable in both solo and multiplayer mode. Playing the quest in either version is still enjoyable and should be attempted to get the most fun out of the quest.
Shadows of Mirkwood cycle Passage through Mirkwood | Dwarrowdelf cycle Into the Pit Foundations of Stone Shadow and Flame |
Against the Shadow cycle Peril in Pelargir The Siege of Cair Andros | Ringmaker cycle |
Angmar Awakened cycle Intruders in Chetwood Wastes of Eriador Escape from Mount Gram Across the Ettenmoors | Dream-chaser cycle The Fate of Numenor |
Haradrim cycle Escape from Umbar Desert Crossing | Ered Mithrin cycle |
Vengeance of Mordor cycle | Print on Demand |
4+ Players
These are only meant for the Epic Multiplayer scenarios as a part of the Saga and the print on demand scenarios.
Saga The Black Gate/Mount Doom | Print on Demand The Siege of Annuminas Attack on Dol Guldur Hunt for the Dreadnaught |
If a quest is not on the list, that means it hasn’t been covered on the blog yet. Those without links on this page have also not been covered, but it was obvious where they should have gone. This page will be updated in the future whenever a new scenario is added to the list or the opinions change on where a quest should go.