Multiplayer scaling

Not all quests are as easy or difficult with more players. Some quests are brutal in solo, but can be conquered quite easily with more players. Others quests are just a lot tougher with more players, as you are revealing more and more encounter cards each round, which a solo player can deal with more easily. Then there are quests that don’t really care about what number of players you play with. These quests scale well with a different number of players, and can make for a fun quest no matter how many friends you bring along.

The following list is based on the strategy articles I have created over the past years. These are opinion based though, and might not be in line with your experiences. If you feel like a quest shouldn’t be in a certain category, feel free to let me know. For an explanation to why a quest is in a certain category, please check that quest’s article for an explanation.

Also, Saga quests are not included in this list, as these quests are best enjoyed in any number of players. The campaign aspect also prevents you to add or remove an extra player for the quests. I would suggest playing these with 4 players, for a better group experience.

Solo Quests (1 player)

These quests are best dealt with on your own. The mechanics and encounter cards favour a single deck as you will draw into fewer encounter cards per round, reducing the risk of chaining into certain combo’s or losing due to unfortunate encounter cards.

Shadows of Mirkwood cycle
The Hunt for Gollum
Dwarrowdelf cycle
Flight from Moria
Against the Shadow cycle
Encounter at Amon Din
Assault on Osgiliath

Ringmaker cycle
To Catch An Orc
Into Fangorn
Trouble in Tharbad
Celebrimbor’s Secret
Angmar Awakened cycle
Deadmen’s Dike
The Dread Realm
Dream-chaser cycle
Flight of the Stormcaller
Haradrim cycle
Ered Mithrin cycle
Vengeance of Mordor cycle
The River Running
Print on Demand

2 Player Quests (or 2-handed)

Some quests are too tough to beat reliably in solo and will require a partner deck to beat. You can do this by inviting a buddy to play, or to play two decks at the same time.

Shadows of Mirkwood cycle
The Hunt for Gollum
Dwarrowdelf cycle
Road to Rivendell
Against the Shadow cycle
The Druadan Forest
The Blood of Gondor

Ringmaker cycle
Fords of Isen
Into Fangorn
The Dunland Trap
The Antlered Crown
Angmar Awakened cycle
The Battle of Carn Dum
Dream-chaser cycle
Haradrim cycle
The Mumakil
The Black Serpent
Ered Mithrin cycle
Lost in Mirkwood
Vengeance of Mordor cycle
Print on Demand

2-3 Player Quests

If you have a few players and don’t really know what to play, then these quests might be best suited for you. While no quests are particularly requiring you to play with exactly 2 or 3 players, these quests fall a little bit between the true solo, and 4p multiplayer catagories.

Shadows of Mirkwood cycle
Journey along the Anduin
A Journey to Rhosgobel
The Hills of Emyn Muil
The Dead Marshes
Dwarrowdelf cycle
The Seventh Level
The Redhorn Gate

Against the Shadow cycle
Into Ithilien
The Steward’s Fear
The Morgul Vale
Ringmaker cycle
The Nin-in-Eilph
Celebrimbor’s Secret
Angmar Awakened cycle
The Weather Hills
The Treachery of Rhudaur

Dream-chaser cycle
Voyage across Belegaer
Raid on the Grey Havens
The Thing in the Depths
A Storm on Cobas Haven
Haradrim cycle
The Dungeons of Cirith Gurat
The Crossings of Poros
Ered Mithrin cycle
Journey Up the Anduin
Vengeance of Mordor cycle
Print on Demand

4 Player Quests

These quests is where you will want to play with 4 players. The quests demand a lot out of you and will be safer to beat with 4 decks running on all cylinders. Be careful with locations during these quests, as they might pose a problem with so many players.

Shadows of Mirkwood cycle
Escape from Dol Guldur
Conflict at the Carrock
Return to Mirkwood
Dwarrowdelf cycle
The Watcher in the Water
The Long Dark
Against the Shadow cycle
Ringmaker cycle
The Three Trials
Angmar Awakened cycle
Deadmen’s Dike


Dream-chaser cycle
Flight of the Stormcaller
The Temple of the Deceived
The Drowned Ruins
The City of Corsairs
Haradrim cycle
The Long Arm of Mordor
Race Across Harad
Ered Mithrin cycle
Fire in the Night
Vengeance of Mordor cycle
Print on Demand

Any Number of Players Quests

Not all quests scale as bad with more players as the ones mentioned above. These quests are enjoyable in both solo and multiplayer mode. Playing the quest in either version is still enjoyable and should be attempted to get the most fun out of the quest.

Shadows of Mirkwood cycle
Passage through Mirkwood

Dwarrowdelf cycle
Into the Pit
Foundations of Stone
Shadow and Flame
Against the Shadow cycle
Peril in Pelargir
The Siege of Cair Andros
Ringmaker cycle

Angmar Awakened cycle
Intruders in Chetwood
Wastes of Eriador
Escape from Mount Gram
Across the Ettenmoors
Dream-chaser cycle
The Fate of Numenor


Haradrim cycle
Escape from Umbar
Desert Crossing
Ered Mithrin cycle

Vengeance of Mordor cycle
Print on Demand

4+ Players

These are only meant for the Epic Multiplayer scenarios as a part of the Saga and the print on demand scenarios.

Saga
The Black Gate/Mount Doom
Print on Demand
The Siege of Annuminas
Attack on Dol Guldur
Hunt for the Dreadnaught

If a quest is not on the list, that means it hasn’t been covered on the blog yet. Those without links on this page have also not been covered, but it was obvious where they should have gone. This page will be updated in the future whenever a new scenario is added to the list or the opinions change on where a quest should go.